
All in all this sums up my Spellforce 3: Reforced experience come for the excellent written and performed heroes (Doug Cockle of Witcher fame is one of the first you meet) as they journey across the land but stay for the sheer fun of Journey mode, where you can write your own story. Not an ugly game, but not at the level of graphics that we are seeing at this point in the next gen cycle but this is a remaster of a game that came out in 2017 so there is that. Graphically speaking, Spellforce is just middle of the road. Sadly, its multi-faceted approach reduces its depth, but this shouldnt put you off. Having to fight to get a good angle in which to target enemies or pressing buttons for dear life while moving the camera trying to find the “sweet spot” where the enemy is targetable just sucked a lot of the fun out of the game for me. SpellForce III Reforced is a wonderful hybrid title thatll appeal to many. While I enjoyed the campaign due to the heroes’ personalities more than anything else, the struggle with the controls just really soured the experience for me. Everything moves so fast, and your cursor simple can’t keep up.Spellforce 3: Reforced ends up feeling, well forced more than anything. Because whether it’s one group or several, trying to have them attack the right enemy is a battle of patience. You can create groups by struggling to click and hold a square around your chosen units (again zero work put into adapting this to the platform), but it only helps a little. Especially during combat, which is only something you’ll be doing almost always. And controlling your army (you know, the main mechanic of the game) is rage inducing. Placing structures is awkward, good luck trying to build any kind of strategic base. Everything is a struggle, and not one that’s worth it. Just in case you’re holding out hope that maybe this time it’ll work out, let me assure you it doesn’t. Controlling a cursor with a gamepad in an RTS. And then you realize that instead of natural gamepad controls, you have to use a cursor to do way too many things. So a whole overcomplicated unintuitive UI is thrown at you, the most important part of an RTS, that’s hard to read and not at all explained. So the text is tiny and heard to read, it’s extremely cluttered, and there’s very helpfully little to no tutorial or explanations.
Spellforce 3 ps4 review tv#
Which mean it was intended to be viewed on a monitor up close, not on a TV from far away.
Spellforce 3 ps4 review Pc#
Right when you start the game, you realize the UI is nearly straight from the PC version. It’s obvious right from the start how little work was done to bring this to a whole new platform. This monstrosity of clutter on your TV is the reality of playing this game. On console, however, none of that really matters, because it plays so badly. Not bad in any way, just more of what I’ve already seen being executed unremarkably. I thought the writing was kind of meh, the story generic, and the game mechanics same old same old. Side-quests, leveling up, exploration, it’s essentially WarCraft III but more in every way. You build a base, raise an army, while doing more traditionally RPG activities. You play as a hero in charge of an army of soldiers belonging to your chosen faction. In theory, SpellForce III Reforced is a blend of real-time strategy and roleplaying games.


Sadly, zero of this carries over to the console port. It had a very healthy DLC tail too, with sizable expansions and patched to the core game, so honestly it might be a great game now. I think there are better games in the genre, but I don’t begrudge any fans the game has. While I wasn’t the hugest fan of the original release of SpellForce III, it wasn’t a terrible game. To be clear, this review is about the console version of the game. This is the fantasy the game sells you on.
